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The-BALL Innovations Guiding PrinciplesBasic Rules

The Innovations

Main Rules Page

1. 4-POINT SHOT- There will be a 4-point line 25 feet from the center of each basket.
2. TEAM FOULS ARE CUMULATIVE FOR THE ENTIRE GAME: THE PENALTY SITUATION BEGINS AT 16 TEAM FOULS
3. “ALL-OR-NOTHING” FREE THROWS

  • If foul occurred on a 2-point shot attempt: 1 foul shot taken from the free throw line, for 2 points
  • If foul occurred on a 3-point shot attempt: 1 foul shot taken from the 3-point line, for 3 points
  • If foul occurred on a 4-point shot attempt: 1 foul shot taken from the 4-point line, for 4 points
4. AUTOMATIC “AND ONE” (NO FREE THROW)
5. WHEN A TEAM IS IN THE PENALTY SITUATION (16th FOUL +):If a team commits a defensive foul while in the Penalty Situation, the offensive team is not required to shoot the free throw. Instead, it has a choice:

  • Keep the ball and begin a new possession with a fresh shot clock OR
  • Shoot the foul shot – if this option is taken, the offensive team also has the option to shoot for 2, 3, or 4 points.
6. PLAYERS DON’T FOUL OUT
7. SHOT CLOCK SHORTENED TO 20 SECONDS DURING FINAL FIVE MINUTES (5:00) AND ANY OVERTIME PERIODS
8. HALF-COURT TIMER SHORTENED TO 5 SECONDS DURING FINAL FIVE MINUTES (5:00) AND ANY OVERTIME PERIODS
9. SHOT CLOCK RE-SET TO ONLY 15 SECONDS AFTER AN OFFENSIVE REBOUND OFF OF A MISSED SHOT THAT MAKES CONTACT WITH THE RIM
10. EACH TEAM ONLY GETS TWO (2) TIMEOUTS PER GAME
11. ON-THE-FLY PLAYER SUBSTITUTIONS (“HOCKEY STYLE”)
12. TEAM TIMEOUTS CAN ONLY BE CALLED DURING A DEAD BALL OR IMMEDIATELY FOLLOWING A MADE BASKET BY THE OPPOSING TEAM
13. TEAM TIMEOUTS CAN ONLY BE CALLED BY COACHES (NOT PLAYERS)
14. NO POSSESSION ARROW- When there is a “held ball” situation, the result is an automatic turnover.
15. EACH HALF AND OVERTIME PERIOD BEGINS WITH A TRADITIONAL JUMP BALL, BUT NO PLAYER CAN JUMP TWICE IN THE SAME GAME
16. TRAVELING WILL NOT BE CALLED WHEN:

  • A player slides with the ball after diving to the floor
  • A player dives to the floor and grabs a loose ball and then rises to his feet
  • A player goes up to grab a rebound or loose ball and ends up falling to the floor with the ball
  • A ball handler slips accidentally due to a slippery spot on the floor
17. INTENTIONAL CONTACT
The-BALL will not reward the intentional creation of contact. Accordingly, a defensive foul will NOT be called when:

  • A shooter draws contact by hanging in the air or by leaning into a defender (ala Dwyane Wade)
  • A defender makes contact with a shooter AFTER the ball has already left his hands
  • Additionally, an offensive foul will NOT be called when:
    A defender appears to have intentionally created contact by stepping into the path of the ball handler and simply waiting to be hit
18. NO INTENTIONALLY THROWING THE BALL OFF AN OPPOSING PLAYER
19. FLAGRANT FOUL OR INTENTIONAL CLEAR PATH-TO-THE-BASKET FOUL: “PENALTY SHOWDOWN”

  • After a flagrant foul or an intentional “clear-path-to-the-basket” foul, there will be a one-on-one duel similar to a penalty shot in hockey
  • A made basket during the Penalty Showdown will be worth 2 points no matter where the shot is taken from.
  • The defensive player for the “Penalty Showdown” is the player who committed the flagrant or intentional clear-path-to-the-basket foul. The offensive player for the Penalty Showdown is to be selected by the offensive team’s coaching staff immediately.
20. MINIMIZING MONITOR REVIEWS
21. NO ZONE DEFENSE
22. NO ON-BALL SCREENS AT THE TOP OF THE KEY
23. LAYING ON AN OPPOSING PLAYER WITH AN “ARM BAR” IS NOT ALLOWED
24. A DEFENDER IS NOT ALLOWED TO MAKE CONTACT WITH AN OFFENSIVE PLAYER WHO IS IN THE PROCESS OF CUTTING IF THE DEFENDER HAS NOT ALREADY ESTABLISHED POSITION
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